Elemental Energy - Regras
Greeting's Judges!
This weekend is the Elemental Energy Sneak Preview and I want to thank all of you who are giving your time to help out with the events. To make your job easier, below you will find rulings for the cards from Elemental Energy. The card text is given before each ruling so you know what you are looking at. These rulings will also be available on the Card Rulings FAQ of the official website.
To those of you that are not judging at the event, I hope you are going to participate and get your hands on the new booster and the promo card "Exchange of the Spirit"! Find a location near you by visiting www.yugiohpreview.com
Thanks to all of you and good luck at the event!
Dan Scheidegger
Jr. Game Designer
Yu-Gi-Oh! TCG R&D
Upper Deck Entertainment
006 King's Knight Warrior/Effect
While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
When "King's Knight" is Normal Summoned, its Trigger Effect starts a chain if "Queen's Knight" is on the field. If the opponent chains "Torrential Tribute" to destroy "King's Knight" and "Queen's Knight" you still Special Summon "Jack's Knight".
The effect of "King's Knight" can only activate if it is Normal Summoned. Not if it is Flip Summoned, Special Summoned, or Set.
008 Elemental Hero Wildheart Warrior/Effect
This card is unaffected by the effects of Trap Cards.
This card is unaffected by the effects of Trap Cards, but it still may be the target of Trap Cards. For example, you can activate "Two-Pronged Attack" and target your "Elemental Hero Wildheart", another of your monsters, and the opponent's monster. When "Two-Pronged Attack" resolves, the other 2 monsters will be destroyed. "Elemental Hero Wildheart" will remain on the field.
If you attack with "Elemental Hero Wildheart" and the opponent activates "Widespread Ruin", if "Elemental Hero Wildheart" is your monster with the highest ATK, no monster will be destroyed by the effect of "Widespread Ruin". If the opponent activates "Mirror Force", "Elemental Hero Wildheart" will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates "Negate Attack", his attack will not be negated, and the Battle Phase will not end. If the opponent activates "Magic Cylinder", his attack will not be negated and no Effect Damage will be dealt.
You may activate "Torrential Tribute" when "Elemental Hero Wildheart" is Summoned, and when it resolves all monsters (except "Elemental Hero Wildheart") will be destroyed.
You can Special Summon "Elemental Hero Wildheart" with "Call of the Haunted". He will not be destroyed if "Call of the Haunted" is later removed from the field.
You can Special Summon "Elemental Hero Wildheart" with "Return from the Different Dimension" and it will not be removed from play during the End Phase.
If "Waboku" is activated, its effect is still applied to any damage calculation involving "Elemental Hero Wildheart". This is because "Waboku" is affecting the damage and is not affecting "Elemental Hero Wildheart".
For "Elemental Hero Wildheart" vs. "Skill Drain", whichever effect was active on the field first takes precedence. So if "Elemental Hero Wildheart" is on the field and "Skill Drain" is activated, his effect is not negated. But if "Skill Drain" is on the field and "Elemental Hero Wildheart" is Summoned, his effect is negated by "Skill Drain" as long as "Skill Drain" remains on the field.
009 Reborn Zombie Zombie/Effect
While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
This card's effect is a Continuous Effect.
For "Reborn Zombie"'s effect, you look at the number of cards in your hand at Damage Calculation. So if you have no cards in your hand and the opponent attacks your Attack Position "Reborn Zombie" with "The Bistro Butcher", your monster will not be destroyed. Then you will draw the 2 cards when the effect of "The Bistro Butcher" resolves.
010 Chthonian Soldier Warrior/Effect
When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
The damage dealt by this card's effect is Effect Damage, not Battle Damage.
This card's effect is a Trigger Effect. It activates in the Graveyard.
If the opponent takes control of your "Chthonian Soldier" with "Snatch Steal" and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent's monster that attacked it.
012 Infernal Incinerator Fiend/Effect
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
Discarding your hand is a cost to Normal Summon or Set this card. It will not activate the effect of a card like "Goldd, Wu-Lord of Dark World".
You must have at least 1 other card in your hand, besides "Infernal Incinerator", to discard when your Normal Summon or Set "Infernal Incinerator".
This card can be Special Summoned (even from your Deck, with a card like "Monster Gate"). You do not have to discard your hand when you Special Summon this card.
When you Normal Summon or Set "Infernal Incinerator", it does not start a chain even though you are using the monster's effect to do so.
013 Hydrogeddon Dinosaur/Effect
When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
If this card battles a monster with equal ATK, and both are destroyed, you cannot Special Summon a "Hydrogeddon" from your Deck.
014 Oxygeddon Dinosaur/Effect
When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
This card's effect is a Trigger Effect. It can be chained to with "Barrel Behind the Door".
015 Water Dragon Sea Serpent/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger Effect activates. You must have at least 2 "Hydrogeddon" and 1 "Oxygeddon" in your Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the opponent can chain "Disappear" to remove from play 1 of the monsters, but the other 2 will still be Special Summoned.
The effect of "Water Dragon" that activates when it is destroyed targets 2 "Hydrogeddon" and 1 "Oxygeddon" in the Graveyard.
If you do not have 3 open Monster Card Zones after "Water Dragon" is sent to the Graveyard, you cannot activate its effect.
If "Water Dragon" was face-down on the field when it was destroyed and sent to the Graveyard, you can still activate its effect.
Missing the Timing: If "Water Dragon" is destroyed by an effect in the middle of a chain, you will miss the timing and cannot Special Summon the 3 monsters from your Graveyard.
While "Water Dragon" is face-up on the field, either player can activate an effect to increase the ATK of a FIRE or Pyro-Type monster, but the Continuous Effect of "Water Dragon" will change it back to 0.
016 Etoile Cyber Warrior/Effect
If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
This card's effect is a Continuous Effect that cannot be chained to.
018 Nanobreaker Machine/Effect
If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying damage calculation.
This card's effect is a Trigger Effect that starts a chain.
019 Rapid-Fire Magician Spellcaster/Effect
While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
This card's effect is a Continuous Effect that cannot be chained to.
The 400 points of damage is inflicted after the effect of the Normal Spell Card is resolved. So if the opponent had 300 Life Points, and you activated "Rain of Mercy" while you had "Rapid-Fire Magician" face-up on the field, the opponent would gain 1000 Life Points, and then take the 400 points of damage, leaving them at 900 Life Points.
020-024 Dark World Monsters
The following rulings apply to "Beiige, Vanguard of Dark World", "Broww, Huntsman of Dark World", "Sillva, Warlord of Dark World" and "Goldd, Wu-Lord of Dark World".
The effects of these cards are Trigger Effects that can be chained to.
These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like "Lightning Vortex", "Raigeki Break", "Tribe-Infecting Virus", or "Infernal Incinerator". They will not activate if sent to the graveyard by a card effect like "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
If these cards are discarded by your opponent's card effect, both parts of their effects resolve in a single chain link. If "Divine Wrath" is chained to these effects, it will negate both parts.
The effects of these cards activate in the Graveyard, so "Skill Drain" will not negate their effects.
These effects can activate in the Damage Step, if discarded by the effect of a card like "Don Zaloog".
If these monsters are discarded by a card effect in the middle of a chain, or in the middle of a card effect like "Dragged Down into the Grave", their effects will activate after the current chain resolves. They cannot miss the timing.
021 Broww, Huntsman of Dark World Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
Also see rulings for "Dark World Monsters".
If this card is discarded from your hand by the opponent's card effect, you draw both cards at the same time. If you had "Solemn Wishes" on the field, you would only gain 500 Life Points.
023 Sillva, Warlord of Dark World Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
Also see rulings for "Dark World Monsters".
If this card is discarded from your hand by the opponent's card effect, and they only have 1 card in their hand, then you still can Special Summon "Sillva, Warlord of Dark World", but the other part of the effect will not resolve because the opponent does not have 2 cards to select.
"Sillva, Warlord of Dark World" must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated "Scapegoat" that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve.
If the Special Summon of "Sillva, Warlord of Dark World" is negated with "Royal Oppression", the second part of his effect does not resolve.
If "Sillva, Warlord of Dark World" is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate "Bottomless Trap Hole" or "Torrential Tribute"; the timing is no longer correct. Also, you could not draw a card for the effect of "Card of Safe Return".
024 Goldd, Wu-Lord of Dark World Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
Also see rulings for "Dark World Monsters".
The second part of this card's effect targets 2 cards on the opponent's side of the field. If the opponent chains a card to remove 1 of the 2 targets, the other targeted card is still destroyed.
"Goldd, Wu-Lord of Dark World" must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated "Scapegoat" that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve.
If the Special Summon of "Goldd, Wu-Lord of Dark World" is negated with "Royal Oppression", the second part of his effect does not resolve.
If "Goldd, Wu-Lord of Dark World" is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate "Bottomless Trap Hole" or "Torrential Tribute"; the timing is no longer correct. Also, you could not draw a card for the effect of "Card of Safe Return".
If monsters are targeted by "Goldd, Wu-Lord of Dark World", the opponent can chain "My Body as a Shield".
If at least 1 Trap Card is targeted by "Goldd, Wu-Lord of Dark World", then the opponent can chain "Fake Trap" and the targeted Trap Card(s) will not be destroyed.
031 VWXYZ-Dragon Catapult Cannon Machine/Fusion/Effect
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
This card's first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to.
If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves.
This card's second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to.
If you attack a face-down Attack Position monster and activate this card's effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card.
Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like "Call of the Haunted" or "Re-Fusion".
032 Cyber Blader Warrior/Fusion/Effect
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
"Cyber Blader" only has 1 of her 3 effects at any one time. For example, if the opponent has 3 monsters, only her third effect applies, not the first or second effects.
When applying the effect to double this card's ATK, double the total amount. So if you equip "Cyber Blader" with "Axe of Despair", her ATK will become 6200. (2100 + 1000) x 2 = 6200.
When the opponent has exactly 3 monsters, "Cyber Blader"'s effect only negates the effects of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not negate the effect of "Sangan" or "D.D. Survivor".
The effect of "Cyber Blader" changes immediately when the number of monsters the opponent controls changes.
Example 1: The opponent controls "Gemini Elf" and "Dark Magician". The opponent attacks with their "Dark Magician", attacking "Cyber Blader", whose ATK is currently doubled. The opponent activates "Mystik Wok" and Tributes their "Gemini Elf" to gain 1900 Life Points. "Cyber Blader" now has 2100 ATK points, so it does not destroy "Dark Magician", but since the opponent has only 1 monster now, "Cyber Blader" is not destroyed as a result of battle, either.
Example 2: The opponent has 3 monsters on the field, 1 of them is "Exiled Force". The opponent Tributes "Exiled Force" to activate its effect and destroy "Cyber Blader". Now they only have 2 monsters on the field, so the effect of "Exiled Force" is not negated and "Cyber Blader" is destroyed.
033 Elemental Hero Rampart Blaster Warrior/Fusion/Effect
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
When using this card's effect to attack from Defense Position, you apply half of its current ATK. So if it equipped with "Axe of Despair", you would apply 1500 ATK for damage calculation.
034 Elemental Hero Tempest Warrior/Fusion/Effect
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
This card's effect is an Ignition Effect that targets. Sending 1 card from your side of the field to the Graveyard is a cost to active the effect.
You cannot use a Monster Token for the cost because they are not sent to the Graveyard.
You can use this effect multiple times, but the same monster cannot be targeted with this effect twice.
"While this card is face-up on the field" means "while this Elemental Hero Tempest is face-up on the field". Not while the selected monster is face-up on the field.
035 Elemental Hero Wildedge Warrior/Fusion/Effect
"Elemental Hero Wildheart" + "Elemental Hero Edgeman"
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
This monster cannot attack the opponent directly after attacking a monster(s).
037 Pot of Avarice Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
"Pot of Avarice" targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard.
If any of the 5 monsters targeted by "Pot of Avarice" are removed from the Graveyard before its effect resolves, for example by "Disappear" or "Call of the Haunted", then the entire effect of "Pot of Avarice" disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.
You can target Fusion Monsters in your Graveyard for "Pot of Avarice" and they will be returned to your Fusion Deck.
You can chain "Serial Spell" to "Pot of Avarice". You select 5 targets for "Pot of Avarice", and then when you chain "Serial Spell" you must select 5 targets. You can select the same monsters, but if you do this then "Serial Spell" will resolve first and shuffle some monsters back into the Deck, and then when the original "Pot of Avarice" tries to resolves, there aren't enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of "Serial Spell" can be selected as targets for the "Serial Spell" copy of "Pot of Avarice".
038 Dark World Lightning Spell
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
The card targeted by "Dark World Lightning" must be face-down when "Dark World Lightning" resolves in order to be destroyed. If you target a face-down Spell or Trap Card, and the opponent activates it in a chain, then it will not be destroyed by "Dark World Lightning". If you target a face-down monster, and it is flipped up in a chain by a card effect before "Dark World Lighting" resolves, the monster is not destroyed.
If you do not destroy the targeted face-down card with the effect of "Dark World Lightning" (such as if it is face-up as resolution, or if it is destroyed by another effect first), you do NOT discard 1 card from your hand.
You cannot activate this card if you have no other cards in your hand. If an effect is chained to "Dark World Lightning" that makes you discard all the cards in your hand, then the face-down target of "Dark World Lightning" will still be destroyed, even though you cannot discard 1 card.
Discarding 1 card is part of the effect of "Dark World Lightning", it is not a cost. (So you can use it to activate the effects of "Dark World" monsters, for example.)
039 Level Modulation Spell
Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
An "LV" monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with "Level Modulation" unless it has been previously Special Summoned by the correct procedure. The "ignore the Summoning conditions" text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to "Horus the Black Flame Dragon LV8", "Armed Dragon LV7", "Silent Swordsman LV7", "Silent Magician LV8", and "Winged Kuriboh LV10".
You cannot activate "Level Modulation" if the opponent has 1 or less card in their Deck, or if you have "Protector of the Sanctuary" on the field.
Even Continuous Effects on the Special Summoned Monster, like "Horus the Black Flame Dragon LV6", are not applied during the turn this card is used to Special Summon that monster.
If the monster Special Summoned by this card's effect is flipped face-down, then the restrictions of "Level Modulation" are no longer applied. If you flip it face-up again, it can attack and its effects are applied.
040 Ojamagic Spell
When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
When you activate this card's effect, and you find out that you do not have all 3 of "Ojama Green", "Ojama Yellow", and "Ojama Black" in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify.
The effect of "Ojamagic" activates in the Graveyard, and it can be chained to. It cannot be negated by "Magic Jammer" or "Dark Balter the Terrible".
Because the effect of "Ojamagic" is mandatory, it will activate even if it is sent to the Graveyard as the cost for another card, or in the middle of a chain.
Since a Spell Speed 1 effect cannot be chained to a Spell Speed 2 effect, and "Ojamagic" is a Normal Spell Cards, if "Ojamagic" is sent to the Graveyard simultaneously with a Spell Speed 2 card that activates in the Graveyard, like "Statue of the Wicked" or "Dark Coffin", then "Ojamagic" is the first chain link, and the Trap Cards will be the second and third chain links.
041 Ojamuscle Spell
Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
This card's effect lasts for as long as the selected "Ojama King" remains face-up on the field.
This card targets 1 face-up "Ojama King". If "Book of Moon" is chained to flip the targeted "Ojama King" face-down all the other "Ojama" monsters are destroyed, but no ATK increase is given.
042 Feather Shot Spell
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
This card targets 1 face-up "Elemental Hero Avian".
You can activate 2 copies of "Feather Shot" and target the same "Elemental Hero Avian", but the second one will not increase the number of times it can attack. If you select 2 different "Elemental Hero Avians" then neither one can attack.
If you Summon a monster after "Feather Shot" has resolved, that monster cannot attack.
You cannot activate "Feather Shot" during a turn where "Absolute End" has been activated. If "Feather Shot" has already resolved, "Absolute End" cannot be activated. If "Absolute End" is chained to "Feather Shot", then the selected "Elemental Hero Avian" cannot attack.
043 Bonding - H2O Spell
Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
Tributing 2 "Hydrogeddon" and 1 "Oxygeddon" is a cost to activate "Bonding H2O". You can Tribute face-down monsters for this cost.
You can use "Bonding - H20" to Special Summon a "Water Dragon" from your Graveyard, even if it was not properly Summoned previously.
044 Chthonian Alliance Spell
Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
The monster equipped with this card does not count towards the bonus. So if you have 2 "Dark Magicians" on the field, and 1 is equipped with "Chthonian Alliance", it has +800 ATK.
Monsters on the opponent's side of the field are counted for "Chthonian Alliance".
Monsters that are treated as having the same name, like "Cyber Harpie Lady" and "Harpie Lady 3", both count as "Harpie Lady" for purposes of "Chthonian Alliance".
045 Armed Changer Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
The effect of "Armed Changer" activates when the destroyed monster is sent to the Graveyard in the Damage Step. This effect can be chained to.
If the monster equipped with this card destroys a monster like "Sangan" or "Mystic Tomato", its effect will form a chain with them according to the rules of simultaneous effects (see Advanced Gameplay FAQ).
If the monster equipped with this card destroys a monster with equal ATK, then its effect will not activate, since "Armed Changer" is sent to the Graveyard at the same time as the opponent's monster.
046 Branch! Spell
When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
The effect of "Branch!" can be chained to.
All of the Fusion Material Monsters do not need to be in the Graveyard in order to use the effect of "Branch!". As long as 1 of the monsters used for the Fusion Summon is in the Graveyard, it can be Special Summoned.
The Fusion Material Monster can still be Special Summoned with "Branch!" even if it has been Special Summoned by another effect and then sent back to the Graveyard, or even if it was removed from play and returned to the Graveyard.
If a fusion substitute monster, such as "King of the Swamp", can be Special Summoned with "Branch!" if it was used in a Fusion Summon.
047 Boss Rush Spell
The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
You cannot activate "Boss Rush" if you have already Normal Summoned or Set a monster this turn.
"Boss Rush" must be face-up on the field when the "B.E.S." or "Big Core" monster is destroyed for you to use its effect. If the monster is destroyed, and then afterwards you activate "Boss Rush", you do not get to Special Summon for that monster's destruction.
You can use the effect of "Boss Rush" during your opponent's turn, as long as it was already face-up on the field and an appropriate monster was destroyed during that turn.
If more than 1 appropriate monster is destroyed during the turn, you can still only Special Summon 1 monster during the End Phase for "Boss Rush". If you have 2 copies of "Boss Rush" on the field, then you can Special Summon 1 monster for each copy of "Boss Rush".
Activating the effect of "Boss Rush" during an End Phase is an effect that can be chained to.
048 Gateway to Dark World Spell
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
You cannot activate "Gateway to Dark World" if you have already Normal, Flip, or Special Summoned a monster that turn. You can Set a monster (but you cannot Special Summon a monster in face-down Defense Position).
This card targets 1 "Dark World" monster in your Graveyard.
049 Hero Barrier Trap
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
You can activate this card at any time before the Damage Step. You can activate it before the opponent declares any attacks, but in that case the first attack your opponent makes will be negated.
"Hero Barrier" can be activated even if you do not have a face-up "Elemental Hero" monster on the field. If you do not have an "Elemental Hero" monster on the field when "Hero Barrier" resolves, then it does nothing. This means if the opponent chains "Ring of Destruction" to destroy your only "Elemental Hero", then "Hero Barrier" does nothing.
If you have a face-down "Elemental Hero" monster on the field, and you activate "Hero Barrier", when the opponent attacks your face-down monster and flips it face-up, the attack is not negated because it is already in the Damage Step.
If you activate "Hero Barrier" when your opponent attacks 1 of your monsters (and its not your only "Elemental Hero"), and the opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" to remove the attack-target monster from the field, a replay does not occur, because the attack is still negated by "Hero Barrier".
050 Chthonian Blast Trap
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
This effect does not target.
This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step.
You cannot activate this card if your face-up monster is destroyed in the middle of a chain.
You can activate 2 copies of "Chthonian Blast" when 1 of your face-up monsters is destroyed, and since it does not target, the 2nd one will resolve and destroy the monster with the lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster with the next lowest ATK and inflict damage.
You can chain "Barrel Behind the Door" to "Chthonian Blast".
051 The Forces of Darkness Trap
Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
"The Forces of Darkness" targets 2 "Dark World" monsters in the Graveyard. If "Disappear" is chained to remove from play 1 of the targeted monsters, the other 1 is still returned to your hand.
052 Dark Deal Trap
You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
The text "Your opponent discards 1 random card" is read from the perspective of the Normal Spell Card's activator. So the player who activates "Dark Deal" is the player who discards a card.
This card must be chained directly to the Normal Spell Card. If another card is chained directly to the Normal Spell Card, you cannot activate "Dark Deal".
You cannot activate this card if you have 0 cards in your hand. If an effect is chained to make you discard all the cards in your hand, the effect of the opponent's Normal Spell Card still changes, but does nothing since you have 0 cards in your hand.
This card can be chained to "Swords of Revealing Light" like any other Normal Spell Card, and "Swords of Revealing Light" will not stay on the field.
If the opponent activates a Normal Spell Card that targets, when you chain "Dark Deal", the card no longer targets. If the Normal Spell Card originally targeted "Spirit Reaper", the "Spirit Reaper" would not be destroyed.
055 The League of Uniform Nomenclature Trap
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
You can activate "The League of Uniform Nomenclature" and Special Summon only 1 copy of the selected monster from your Deck, but the opponent can check your Deck to verify that you do not have a second copy. You can activate "The League of Uniform Nomenclature" targeting a monster like "Right Arm of the Forbidden One" even though it is impossible to have more copies in your Deck (and your opponent can check your Deck to verify).
A Normal Monster on the field that has its level lowered to 2 or less by an effect (like "A Legendary Ocean" or "Demotion") is a proper target for "The League of Uniform Nomenclature". So you can target "Archfiend Soldier" equipped with "Demotion" and Special Summon 2 copies of "Archfiend Soldier" from your Deck.
If you target a "Harpie Lady" on the field equipped with "Demotion", then you can Special Summon monsters that are treated as having the same name, like "Cyber Harpie Lady" or "Harpie Lady 3".
057 Chthonian Polymer Trap
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
Tributing 1 monster is a cost to activate "Chthonian Polymer".
You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like "Miracle Fusion" or "Power Bond". You cannot activate it when they Special Summon a Fusion Monster with a card effect, like "Metamorphosis" or "Cyber-Stein".
You gain control of the Fusion Monster for as long as it remains on the field.
059 Non-Fusion Area Trap
Neither player can Fusion Summon.
You cannot activate "Power Bond", "Miracle Fusion", or "Dragon's Mirror" when this card is active because they are treated as Fusion Summons. You can activate "Fusion Gate", but you cannot activate its effect.
You can still Special Summon a Fusion Monster with a card effect like "Metamorphosis" or "Cyber-Stein".
060 Level Limit - Area A Trap
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
If this card is face-up on the field and a face-down Level 3 or lower monster is attacked, after it is flipped face-up it will be changed to Attack Position before damage calculation.
This weekend is the Elemental Energy Sneak Preview and I want to thank all of you who are giving your time to help out with the events. To make your job easier, below you will find rulings for the cards from Elemental Energy. The card text is given before each ruling so you know what you are looking at. These rulings will also be available on the Card Rulings FAQ of the official website.
To those of you that are not judging at the event, I hope you are going to participate and get your hands on the new booster and the promo card "Exchange of the Spirit"! Find a location near you by visiting www.yugiohpreview.com
Thanks to all of you and good luck at the event!
Dan Scheidegger
Jr. Game Designer
Yu-Gi-Oh! TCG R&D
Upper Deck Entertainment
006 King's Knight Warrior/Effect
While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
When "King's Knight" is Normal Summoned, its Trigger Effect starts a chain if "Queen's Knight" is on the field. If the opponent chains "Torrential Tribute" to destroy "King's Knight" and "Queen's Knight" you still Special Summon "Jack's Knight".
The effect of "King's Knight" can only activate if it is Normal Summoned. Not if it is Flip Summoned, Special Summoned, or Set.
008 Elemental Hero Wildheart Warrior/Effect
This card is unaffected by the effects of Trap Cards.
This card is unaffected by the effects of Trap Cards, but it still may be the target of Trap Cards. For example, you can activate "Two-Pronged Attack" and target your "Elemental Hero Wildheart", another of your monsters, and the opponent's monster. When "Two-Pronged Attack" resolves, the other 2 monsters will be destroyed. "Elemental Hero Wildheart" will remain on the field.
If you attack with "Elemental Hero Wildheart" and the opponent activates "Widespread Ruin", if "Elemental Hero Wildheart" is your monster with the highest ATK, no monster will be destroyed by the effect of "Widespread Ruin". If the opponent activates "Mirror Force", "Elemental Hero Wildheart" will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates "Negate Attack", his attack will not be negated, and the Battle Phase will not end. If the opponent activates "Magic Cylinder", his attack will not be negated and no Effect Damage will be dealt.
You may activate "Torrential Tribute" when "Elemental Hero Wildheart" is Summoned, and when it resolves all monsters (except "Elemental Hero Wildheart") will be destroyed.
You can Special Summon "Elemental Hero Wildheart" with "Call of the Haunted". He will not be destroyed if "Call of the Haunted" is later removed from the field.
You can Special Summon "Elemental Hero Wildheart" with "Return from the Different Dimension" and it will not be removed from play during the End Phase.
If "Waboku" is activated, its effect is still applied to any damage calculation involving "Elemental Hero Wildheart". This is because "Waboku" is affecting the damage and is not affecting "Elemental Hero Wildheart".
For "Elemental Hero Wildheart" vs. "Skill Drain", whichever effect was active on the field first takes precedence. So if "Elemental Hero Wildheart" is on the field and "Skill Drain" is activated, his effect is not negated. But if "Skill Drain" is on the field and "Elemental Hero Wildheart" is Summoned, his effect is negated by "Skill Drain" as long as "Skill Drain" remains on the field.
009 Reborn Zombie Zombie/Effect
While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
This card's effect is a Continuous Effect.
For "Reborn Zombie"'s effect, you look at the number of cards in your hand at Damage Calculation. So if you have no cards in your hand and the opponent attacks your Attack Position "Reborn Zombie" with "The Bistro Butcher", your monster will not be destroyed. Then you will draw the 2 cards when the effect of "The Bistro Butcher" resolves.
010 Chthonian Soldier Warrior/Effect
When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
The damage dealt by this card's effect is Effect Damage, not Battle Damage.
This card's effect is a Trigger Effect. It activates in the Graveyard.
If the opponent takes control of your "Chthonian Soldier" with "Snatch Steal" and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent's monster that attacked it.
012 Infernal Incinerator Fiend/Effect
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
Discarding your hand is a cost to Normal Summon or Set this card. It will not activate the effect of a card like "Goldd, Wu-Lord of Dark World".
You must have at least 1 other card in your hand, besides "Infernal Incinerator", to discard when your Normal Summon or Set "Infernal Incinerator".
This card can be Special Summoned (even from your Deck, with a card like "Monster Gate"). You do not have to discard your hand when you Special Summon this card.
When you Normal Summon or Set "Infernal Incinerator", it does not start a chain even though you are using the monster's effect to do so.
013 Hydrogeddon Dinosaur/Effect
When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
If this card battles a monster with equal ATK, and both are destroyed, you cannot Special Summon a "Hydrogeddon" from your Deck.
014 Oxygeddon Dinosaur/Effect
When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
This card's effect is a Trigger Effect. It can be chained to with "Barrel Behind the Door".
015 Water Dragon Sea Serpent/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger Effect activates. You must have at least 2 "Hydrogeddon" and 1 "Oxygeddon" in your Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the opponent can chain "Disappear" to remove from play 1 of the monsters, but the other 2 will still be Special Summoned.
The effect of "Water Dragon" that activates when it is destroyed targets 2 "Hydrogeddon" and 1 "Oxygeddon" in the Graveyard.
If you do not have 3 open Monster Card Zones after "Water Dragon" is sent to the Graveyard, you cannot activate its effect.
If "Water Dragon" was face-down on the field when it was destroyed and sent to the Graveyard, you can still activate its effect.
Missing the Timing: If "Water Dragon" is destroyed by an effect in the middle of a chain, you will miss the timing and cannot Special Summon the 3 monsters from your Graveyard.
While "Water Dragon" is face-up on the field, either player can activate an effect to increase the ATK of a FIRE or Pyro-Type monster, but the Continuous Effect of "Water Dragon" will change it back to 0.
016 Etoile Cyber Warrior/Effect
If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
This card's effect is a Continuous Effect that cannot be chained to.
018 Nanobreaker Machine/Effect
If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying damage calculation.
This card's effect is a Trigger Effect that starts a chain.
019 Rapid-Fire Magician Spellcaster/Effect
While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
This card's effect is a Continuous Effect that cannot be chained to.
The 400 points of damage is inflicted after the effect of the Normal Spell Card is resolved. So if the opponent had 300 Life Points, and you activated "Rain of Mercy" while you had "Rapid-Fire Magician" face-up on the field, the opponent would gain 1000 Life Points, and then take the 400 points of damage, leaving them at 900 Life Points.
020-024 Dark World Monsters
The following rulings apply to "Beiige, Vanguard of Dark World", "Broww, Huntsman of Dark World", "Sillva, Warlord of Dark World" and "Goldd, Wu-Lord of Dark World".
The effects of these cards are Trigger Effects that can be chained to.
These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like "Lightning Vortex", "Raigeki Break", "Tribe-Infecting Virus", or "Infernal Incinerator". They will not activate if sent to the graveyard by a card effect like "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
If these cards are discarded by your opponent's card effect, both parts of their effects resolve in a single chain link. If "Divine Wrath" is chained to these effects, it will negate both parts.
The effects of these cards activate in the Graveyard, so "Skill Drain" will not negate their effects.
These effects can activate in the Damage Step, if discarded by the effect of a card like "Don Zaloog".
If these monsters are discarded by a card effect in the middle of a chain, or in the middle of a card effect like "Dragged Down into the Grave", their effects will activate after the current chain resolves. They cannot miss the timing.
021 Broww, Huntsman of Dark World Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
Also see rulings for "Dark World Monsters".
If this card is discarded from your hand by the opponent's card effect, you draw both cards at the same time. If you had "Solemn Wishes" on the field, you would only gain 500 Life Points.
023 Sillva, Warlord of Dark World Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
Also see rulings for "Dark World Monsters".
If this card is discarded from your hand by the opponent's card effect, and they only have 1 card in their hand, then you still can Special Summon "Sillva, Warlord of Dark World", but the other part of the effect will not resolve because the opponent does not have 2 cards to select.
"Sillva, Warlord of Dark World" must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated "Scapegoat" that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve.
If the Special Summon of "Sillva, Warlord of Dark World" is negated with "Royal Oppression", the second part of his effect does not resolve.
If "Sillva, Warlord of Dark World" is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate "Bottomless Trap Hole" or "Torrential Tribute"; the timing is no longer correct. Also, you could not draw a card for the effect of "Card of Safe Return".
024 Goldd, Wu-Lord of Dark World Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
Also see rulings for "Dark World Monsters".
The second part of this card's effect targets 2 cards on the opponent's side of the field. If the opponent chains a card to remove 1 of the 2 targets, the other targeted card is still destroyed.
"Goldd, Wu-Lord of Dark World" must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated "Scapegoat" that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve.
If the Special Summon of "Goldd, Wu-Lord of Dark World" is negated with "Royal Oppression", the second part of his effect does not resolve.
If "Goldd, Wu-Lord of Dark World" is discarded by your opponent's card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate "Bottomless Trap Hole" or "Torrential Tribute"; the timing is no longer correct. Also, you could not draw a card for the effect of "Card of Safe Return".
If monsters are targeted by "Goldd, Wu-Lord of Dark World", the opponent can chain "My Body as a Shield".
If at least 1 Trap Card is targeted by "Goldd, Wu-Lord of Dark World", then the opponent can chain "Fake Trap" and the targeted Trap Card(s) will not be destroyed.
031 VWXYZ-Dragon Catapult Cannon Machine/Fusion/Effect
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
This card's first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to.
If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves.
This card's second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to.
If you attack a face-down Attack Position monster and activate this card's effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card.
Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like "Call of the Haunted" or "Re-Fusion".
032 Cyber Blader Warrior/Fusion/Effect
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
"Cyber Blader" only has 1 of her 3 effects at any one time. For example, if the opponent has 3 monsters, only her third effect applies, not the first or second effects.
When applying the effect to double this card's ATK, double the total amount. So if you equip "Cyber Blader" with "Axe of Despair", her ATK will become 6200. (2100 + 1000) x 2 = 6200.
When the opponent has exactly 3 monsters, "Cyber Blader"'s effect only negates the effects of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not negate the effect of "Sangan" or "D.D. Survivor".
The effect of "Cyber Blader" changes immediately when the number of monsters the opponent controls changes.
Example 1: The opponent controls "Gemini Elf" and "Dark Magician". The opponent attacks with their "Dark Magician", attacking "Cyber Blader", whose ATK is currently doubled. The opponent activates "Mystik Wok" and Tributes their "Gemini Elf" to gain 1900 Life Points. "Cyber Blader" now has 2100 ATK points, so it does not destroy "Dark Magician", but since the opponent has only 1 monster now, "Cyber Blader" is not destroyed as a result of battle, either.
Example 2: The opponent has 3 monsters on the field, 1 of them is "Exiled Force". The opponent Tributes "Exiled Force" to activate its effect and destroy "Cyber Blader". Now they only have 2 monsters on the field, so the effect of "Exiled Force" is not negated and "Cyber Blader" is destroyed.
033 Elemental Hero Rampart Blaster Warrior/Fusion/Effect
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
When using this card's effect to attack from Defense Position, you apply half of its current ATK. So if it equipped with "Axe of Despair", you would apply 1500 ATK for damage calculation.
034 Elemental Hero Tempest Warrior/Fusion/Effect
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
This card's effect is an Ignition Effect that targets. Sending 1 card from your side of the field to the Graveyard is a cost to active the effect.
You cannot use a Monster Token for the cost because they are not sent to the Graveyard.
You can use this effect multiple times, but the same monster cannot be targeted with this effect twice.
"While this card is face-up on the field" means "while this Elemental Hero Tempest is face-up on the field". Not while the selected monster is face-up on the field.
035 Elemental Hero Wildedge Warrior/Fusion/Effect
"Elemental Hero Wildheart" + "Elemental Hero Edgeman"
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each.
This monster cannot attack the opponent directly after attacking a monster(s).
037 Pot of Avarice Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
"Pot of Avarice" targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard.
If any of the 5 monsters targeted by "Pot of Avarice" are removed from the Graveyard before its effect resolves, for example by "Disappear" or "Call of the Haunted", then the entire effect of "Pot of Avarice" disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.
You can target Fusion Monsters in your Graveyard for "Pot of Avarice" and they will be returned to your Fusion Deck.
You can chain "Serial Spell" to "Pot of Avarice". You select 5 targets for "Pot of Avarice", and then when you chain "Serial Spell" you must select 5 targets. You can select the same monsters, but if you do this then "Serial Spell" will resolve first and shuffle some monsters back into the Deck, and then when the original "Pot of Avarice" tries to resolves, there aren't enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of "Serial Spell" can be selected as targets for the "Serial Spell" copy of "Pot of Avarice".
038 Dark World Lightning Spell
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
The card targeted by "Dark World Lightning" must be face-down when "Dark World Lightning" resolves in order to be destroyed. If you target a face-down Spell or Trap Card, and the opponent activates it in a chain, then it will not be destroyed by "Dark World Lightning". If you target a face-down monster, and it is flipped up in a chain by a card effect before "Dark World Lighting" resolves, the monster is not destroyed.
If you do not destroy the targeted face-down card with the effect of "Dark World Lightning" (such as if it is face-up as resolution, or if it is destroyed by another effect first), you do NOT discard 1 card from your hand.
You cannot activate this card if you have no other cards in your hand. If an effect is chained to "Dark World Lightning" that makes you discard all the cards in your hand, then the face-down target of "Dark World Lightning" will still be destroyed, even though you cannot discard 1 card.
Discarding 1 card is part of the effect of "Dark World Lightning", it is not a cost. (So you can use it to activate the effects of "Dark World" monsters, for example.)
039 Level Modulation Spell
Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
An "LV" monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with "Level Modulation" unless it has been previously Special Summoned by the correct procedure. The "ignore the Summoning conditions" text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to "Horus the Black Flame Dragon LV8", "Armed Dragon LV7", "Silent Swordsman LV7", "Silent Magician LV8", and "Winged Kuriboh LV10".
You cannot activate "Level Modulation" if the opponent has 1 or less card in their Deck, or if you have "Protector of the Sanctuary" on the field.
Even Continuous Effects on the Special Summoned Monster, like "Horus the Black Flame Dragon LV6", are not applied during the turn this card is used to Special Summon that monster.
If the monster Special Summoned by this card's effect is flipped face-down, then the restrictions of "Level Modulation" are no longer applied. If you flip it face-up again, it can attack and its effects are applied.
040 Ojamagic Spell
When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
When you activate this card's effect, and you find out that you do not have all 3 of "Ojama Green", "Ojama Yellow", and "Ojama Black" in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify.
The effect of "Ojamagic" activates in the Graveyard, and it can be chained to. It cannot be negated by "Magic Jammer" or "Dark Balter the Terrible".
Because the effect of "Ojamagic" is mandatory, it will activate even if it is sent to the Graveyard as the cost for another card, or in the middle of a chain.
Since a Spell Speed 1 effect cannot be chained to a Spell Speed 2 effect, and "Ojamagic" is a Normal Spell Cards, if "Ojamagic" is sent to the Graveyard simultaneously with a Spell Speed 2 card that activates in the Graveyard, like "Statue of the Wicked" or "Dark Coffin", then "Ojamagic" is the first chain link, and the Trap Cards will be the second and third chain links.
041 Ojamuscle Spell
Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
This card's effect lasts for as long as the selected "Ojama King" remains face-up on the field.
This card targets 1 face-up "Ojama King". If "Book of Moon" is chained to flip the targeted "Ojama King" face-down all the other "Ojama" monsters are destroyed, but no ATK increase is given.
042 Feather Shot Spell
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cannot attack.
This card targets 1 face-up "Elemental Hero Avian".
You can activate 2 copies of "Feather Shot" and target the same "Elemental Hero Avian", but the second one will not increase the number of times it can attack. If you select 2 different "Elemental Hero Avians" then neither one can attack.
If you Summon a monster after "Feather Shot" has resolved, that monster cannot attack.
You cannot activate "Feather Shot" during a turn where "Absolute End" has been activated. If "Feather Shot" has already resolved, "Absolute End" cannot be activated. If "Absolute End" is chained to "Feather Shot", then the selected "Elemental Hero Avian" cannot attack.
043 Bonding - H2O Spell
Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
Tributing 2 "Hydrogeddon" and 1 "Oxygeddon" is a cost to activate "Bonding H2O". You can Tribute face-down monsters for this cost.
You can use "Bonding - H20" to Special Summon a "Water Dragon" from your Graveyard, even if it was not properly Summoned previously.
044 Chthonian Alliance Spell
Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
The monster equipped with this card does not count towards the bonus. So if you have 2 "Dark Magicians" on the field, and 1 is equipped with "Chthonian Alliance", it has +800 ATK.
Monsters on the opponent's side of the field are counted for "Chthonian Alliance".
Monsters that are treated as having the same name, like "Cyber Harpie Lady" and "Harpie Lady 3", both count as "Harpie Lady" for purposes of "Chthonian Alliance".
045 Armed Changer Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
The effect of "Armed Changer" activates when the destroyed monster is sent to the Graveyard in the Damage Step. This effect can be chained to.
If the monster equipped with this card destroys a monster like "Sangan" or "Mystic Tomato", its effect will form a chain with them according to the rules of simultaneous effects (see Advanced Gameplay FAQ).
If the monster equipped with this card destroys a monster with equal ATK, then its effect will not activate, since "Armed Changer" is sent to the Graveyard at the same time as the opponent's monster.
046 Branch! Spell
When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster.
The effect of "Branch!" can be chained to.
All of the Fusion Material Monsters do not need to be in the Graveyard in order to use the effect of "Branch!". As long as 1 of the monsters used for the Fusion Summon is in the Graveyard, it can be Special Summoned.
The Fusion Material Monster can still be Special Summoned with "Branch!" even if it has been Special Summoned by another effect and then sent back to the Graveyard, or even if it was removed from play and returned to the Graveyard.
If a fusion substitute monster, such as "King of the Swamp", can be Special Summoned with "Branch!" if it was used in a Fusion Summon.
047 Boss Rush Spell
The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core".
You cannot activate "Boss Rush" if you have already Normal Summoned or Set a monster this turn.
"Boss Rush" must be face-up on the field when the "B.E.S." or "Big Core" monster is destroyed for you to use its effect. If the monster is destroyed, and then afterwards you activate "Boss Rush", you do not get to Special Summon for that monster's destruction.
You can use the effect of "Boss Rush" during your opponent's turn, as long as it was already face-up on the field and an appropriate monster was destroyed during that turn.
If more than 1 appropriate monster is destroyed during the turn, you can still only Special Summon 1 monster during the End Phase for "Boss Rush". If you have 2 copies of "Boss Rush" on the field, then you can Special Summon 1 monster for each copy of "Boss Rush".
Activating the effect of "Boss Rush" during an End Phase is an effect that can be chained to.
048 Gateway to Dark World Spell
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
You cannot activate "Gateway to Dark World" if you have already Normal, Flip, or Special Summoned a monster that turn. You can Set a monster (but you cannot Special Summon a monster in face-down Defense Position).
This card targets 1 "Dark World" monster in your Graveyard.
049 Hero Barrier Trap
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's monster.
You can activate this card at any time before the Damage Step. You can activate it before the opponent declares any attacks, but in that case the first attack your opponent makes will be negated.
"Hero Barrier" can be activated even if you do not have a face-up "Elemental Hero" monster on the field. If you do not have an "Elemental Hero" monster on the field when "Hero Barrier" resolves, then it does nothing. This means if the opponent chains "Ring of Destruction" to destroy your only "Elemental Hero", then "Hero Barrier" does nothing.
If you have a face-down "Elemental Hero" monster on the field, and you activate "Hero Barrier", when the opponent attacks your face-down monster and flips it face-up, the attack is not negated because it is already in the Damage Step.
If you activate "Hero Barrier" when your opponent attacks 1 of your monsters (and its not your only "Elemental Hero"), and the opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" to remove the attack-target monster from the field, a replay does not occur, because the attack is still negated by "Hero Barrier".
050 Chthonian Blast Trap
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
This effect does not target.
This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step.
You cannot activate this card if your face-up monster is destroyed in the middle of a chain.
You can activate 2 copies of "Chthonian Blast" when 1 of your face-up monsters is destroyed, and since it does not target, the 2nd one will resolve and destroy the monster with the lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster with the next lowest ATK and inflict damage.
You can chain "Barrel Behind the Door" to "Chthonian Blast".
051 The Forces of Darkness Trap
Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
"The Forces of Darkness" targets 2 "Dark World" monsters in the Graveyard. If "Disappear" is chained to remove from play 1 of the targeted monsters, the other 1 is still returned to your hand.
052 Dark Deal Trap
You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand".
The text "Your opponent discards 1 random card" is read from the perspective of the Normal Spell Card's activator. So the player who activates "Dark Deal" is the player who discards a card.
This card must be chained directly to the Normal Spell Card. If another card is chained directly to the Normal Spell Card, you cannot activate "Dark Deal".
You cannot activate this card if you have 0 cards in your hand. If an effect is chained to make you discard all the cards in your hand, the effect of the opponent's Normal Spell Card still changes, but does nothing since you have 0 cards in your hand.
This card can be chained to "Swords of Revealing Light" like any other Normal Spell Card, and "Swords of Revealing Light" will not stay on the field.
If the opponent activates a Normal Spell Card that targets, when you chain "Dark Deal", the card no longer targets. If the Normal Spell Card originally targeted "Spirit Reaper", the "Spirit Reaper" would not be destroyed.
055 The League of Uniform Nomenclature Trap
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster.
You can activate "The League of Uniform Nomenclature" and Special Summon only 1 copy of the selected monster from your Deck, but the opponent can check your Deck to verify that you do not have a second copy. You can activate "The League of Uniform Nomenclature" targeting a monster like "Right Arm of the Forbidden One" even though it is impossible to have more copies in your Deck (and your opponent can check your Deck to verify).
A Normal Monster on the field that has its level lowered to 2 or less by an effect (like "A Legendary Ocean" or "Demotion") is a proper target for "The League of Uniform Nomenclature". So you can target "Archfiend Soldier" equipped with "Demotion" and Special Summon 2 copies of "Archfiend Soldier" from your Deck.
If you target a "Harpie Lady" on the field equipped with "Demotion", then you can Special Summon monsters that are treated as having the same name, like "Cyber Harpie Lady" or "Harpie Lady 3".
057 Chthonian Polymer Trap
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
Tributing 1 monster is a cost to activate "Chthonian Polymer".
You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like "Miracle Fusion" or "Power Bond". You cannot activate it when they Special Summon a Fusion Monster with a card effect, like "Metamorphosis" or "Cyber-Stein".
You gain control of the Fusion Monster for as long as it remains on the field.
059 Non-Fusion Area Trap
Neither player can Fusion Summon.
You cannot activate "Power Bond", "Miracle Fusion", or "Dragon's Mirror" when this card is active because they are treated as Fusion Summons. You can activate "Fusion Gate", but you cannot activate its effect.
You can still Special Summon a Fusion Monster with a card effect like "Metamorphosis" or "Cyber-Stein".
060 Level Limit - Area A Trap
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
If this card is face-up on the field and a face-down Level 3 or lower monster is attacked, after it is flipped face-up it will be changed to Attack Position before damage calculation.
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